Weavr: A platform transforming how remote audiences experience esports

Overview

Brand
Weavr

Technology
Augmented Reality
Virtual Reality

Platform
Mobile
Oculus/Meta

Industry
Esports
Entertainment

Release Date
2020

Introduction

The Weavr consortium set out to create a new platform utilizing historical and live gameplay data to transform how remote audiences experience esports. The project is part of the Industrial Strategy Challenge Fund’s Audience Of The Future programme, delivered through UK Research and Innovation.

We’re ecstatic to be working alongside industry leaders like Magnopus across the Weavr consortium to pave the way for the next generation of immersive technology and realise a framework for the future of live entertainment and sports.

— James Dean, ESL UK Managing Director

The brief

In January 2019, a group of six organisations came together to answer the Government’s call to develop the next generation of immersive experiences.

The Weavr consortium comprises ESL, Magnopus, the University of York, Cybula, dock10, and Focal Point VR. It brings together academics and innovators across immersive technologies, data-driven content production, and broadcast.

The solution

The Weavr platform moves away from the linear “one-for-all” esports broadcasts to a highly immersive and personalised experience seamlessly integrating linear footage, multi-screen apps, data-driven content, virtual reality, augmented reality, and mixed reality. The current version utilises second-screen technology via the companion app and a virtual reality element via a fully immersive VR headset.  

With the app, Dota 2 players and fans can stay on top of the action wherever they are, with an intelligent live map that utilises lane analytics, tower overlays, and an in-house win prediction.

The analytics engine also detects extraordinary moments and serves users with a story feed that’s uniquely tailored to them.

The impact

There’s no such thing as confusing statistics in the Weavr experience. Game-changing context allows users to compare the performance of their favourite players in real-time, including rare stats such as camps stacked, wards placed and damage done. An entirely new statistic– performance index–has also been introduced which shows users who has the most impact on the game.

The Weavr Dota 2 Companion App BETA preview is available to download for free on the Google Play Store.

Weavr was awarded £4 million through the Audiences of the Future Industrial Strategy Challenge Fund to help it create a new platform to transform the way fans remotely engage with live sports, so it is exciting to see its first working prototype launch. I’ve no doubt creative companies such as Weavr will, with its innovative product having far-reaching commercial value for the UK, be at the heart of the nation’s economy for many years to come.”

Nigel Adams, Minister for Sport, Media, and the Creative Industries

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