INSIGHTS & UPDATES
Everyone at Magnopus spends a lot of time exploring, tinkering, and forging.
So when we find something useful, we like to share it if we can.
Featured
Meet the Magnopians: Ellen Gordon
Meet Ellen Gordon, a Technical Program Manager at Magnopus. Ellen is the glue that keeps our technical goals on track. When she’s not unblocking workflows, you’ll find her lost in a fiction novel, trying a new recipe, or planning her next holiday! Read the full Q&A to find out the gift that changed Ellen’s perspective on communication.
How I ended up rendering unlimited Gaussian splats in Unreal
In this article, Director of Technology Sam Birley documents his journey to building a lightning-fast Gaussian splat renderer for the OKO Unreal plugin. Discover how a custom instanced-rendering approach can help you handle massive datasets without hitting artificial ceilings. If you're ready to render an unbounded number of splats, this is the article for you!
Meet the Magnopians: Ben Cornaglia
Meet Ben Cornaglia, a Lead Technical Designer at Magnopus. Ben specializes in turning creative "what ifs" into technical reality. Discover his blueprint for creating your own opportunities through genuine connection, why he treats every setback as a level-up, and why his dream superpower is the ability to fly!
Work smarter, not harder: Using UV-driven workflows to master complex 3D iteration
Traditional 3D modeling has its limits, but UV Blendshapes are the secret to mastering complex iterations without the tedious manual labor. If you want to accelerate your pipeline and handle feedback like a pro, this workflow is for you. Read our latest article to learn all about this game-changing technique!
Meet the Magnopians: Daniel Murdolo
Meet Daniel Murdolo, a lead engineer at Magnopus. From graphic design roots to leading the OKO Web team, Dan blends creativity with technical precision. Discover how he tackles setbacks, his "cliché" love for side projects, and the night he spent filming a paranormal documentary in a shutdown jail.
From high-end VFX to your web browser: expanding the world of Fallout
How do you shrink virtual production assets for a web browser? In this article, we explore the tech behind the World of Fallout. From asset optimization to "baked" video textures, see how we’re pushing the limits of web-based interactive storytelling using OKO.
Meet the Magnopians: Amy Poyner
Meet Amy Poyner, one of the QA managers at Magnopus. Whether she’s overseeing complex projects or coaching field hockey, Amy’s focus is always on supporting the team. Dive into our latest Q&A to learn about her journey from the Fire Service to Magnopus, her competitive streak on the pitch, and her surprising connection to a Strictly star!
Mastering fog: four levels of fog in Unreal
Fog is both a technical and artistic challenge – when done right, it can make a scene look more polished, but when done wrong, it can visually undo all your hard work. This practical guide from lighting specialist Liesbet breaks down four fog techniques to help you take your scenes to the next level.
Meet the Magnopians: Ben Page
Meet Ben Page from our recruitment team! Ben is passionate about ensuring positive candidate experiences and is motivated by helping people step into opportunities where they can shine. In this Q&A, Ben delves into what he looks for in new talent, his interest in other languages, and his surprising hobby from his younger years.
The dimensional divide: effective communication in 3D space requires a 3D solution
Flat 2D communication leads to inefficient collaboration when working with spatial content. This article explains how OKO Comments and Annotations solve this problem. By embedding precise, spatialized communication directly into the 3D environment, we eliminate the historic challenge of working across three dimensions.
Meet the Magnopians: Camille Hall
In this Meet the Magnopians, we chat with Camille Hall from our HR team, who supports every step of the employee journey with empathy, structure, and Midwest charm. Learn about her path from healthcare to immersive tech, the biggest lesson she’s learned in her career, and the surprising fast-food favorite she’ll defend forever.
Gaussian splats at work in the Allee Willis House: 10 key takeaways for 3D creators
In this article, John Yoon documents 10 key lessons from creating over 1,200 Gaussian splats. From understanding mirror illusions and the challenges of flat untextured surfaces to smart camera trajectories and editing workflows, this guide shares practical insights for 3D creators – plus how OKO is able to visualize Gaussian splats to make collaborative digital twins possible.
Meet the Magnopians: Addison Herr
From a virtual concert for Sebastián Yatra to directing an official music video for Daft Punk, Addison Herr specializes in XR music experiences and innovative visual storytelling. Dive into the Q&A to learn how VRChat raves led him into design, what inspires him, and what he’s reading right now!
The art of designing a memorable race track
Designing a memorable race track isn’t just about creativity – it’s about making it work. In this behind-the-scenes look at building a chaotic, music-synced track for a Metallica experience in UEFN, learn how smart design choices balance vision, pacing, and technical precision to create a truly engaging experience.
Meet the Magnopians: Dan Taylor
Meet Dan Taylor, a creative director here at Magnopus! Known for his impressive career and excellent sense of humour, Dan spends his days helping the teams unleash their full creative potential. Read on to learn more about his career journey and his love of his squirrel-chasing dog, Matilda!
Why it looks 'amazing': The foundational rules of visual composition
In this essential guide to composition, 3D artist Liesbet Segaert breaks down the practical tools used by artists and directors – from value contrast and brightness to the Rule of Thirds and negative space – showing you how to control what your audience sees and feels.
Meet the Magnopians: Alessio Regalbuto
In this instalment of Meet the Magnopians, we catch up with Alessio Regalbuto, one of our software engineers and Gaussian Splat experts! Read the full Q&A to find out all about his career journey, his favourite moments at Magnopus, and what dessert he thinks everyone should try at least once!
The Gateway: 7 strategic decisions for efficient and impactful game development
Unlock the secrets to efficient game development! This article reveals how we created The Gateway, a high-quality, 3rd-person puzzle platformer, in just three weeks!
Accelerating game development with modular design
Read this article from lead designer, Milo Bygrave, to find out how leveraging a modular design approach enabled rapid iteration, parallel work streams, and efficient idea validation on The Gateway.
Meet the Magnopians: Soojin Jun
For this months Meet the Magnopians, we had a chat with Soojin! Soojin is a product designer at Magnopus with a background in HR., Find out about how she pivoted to a career in design after discovering a passion for impactful user experiences!