Coco VR:
Immersive, Interactive VR
Overview
Brand
Disney+ Pixar
Technology
Virtual Reality
Platform
Oculus/Meta
Industry
Film
Release Date
November 2017
Awards
Emmy Nominated
VR Marketing of the Year - VR Awards
Grand Clio
Cannes Silver Lion
Introduction
Coco VR is Pixar’s stunning debut into virtual reality: an adventure into the beautiful Disney-Pixar film, Coco. We combined creativity and technology to transport players into Pixar’s unique vision of the Land of the Dead.
The brief
Magnopus was tasked with immersing fans into Pixar’s vibrant vision of the Land of the Dead and letting them feel part of it in a shared experience with friends. The challenge was getting it right, and making it believable.
The solution
We worked closely with Pixar to focus on painstaking details to bring this magical world to life and make the experience feel real. We optimized facial animation, for instance, and used kinematic technology to create realistic body movement and interactions with the living skeletons. In the process, we developed boundary-pushing tech that made this level of detail possible.
As well as exploring the world hundreds of feet above the city, players are immersed in the vibrantly coloured Land of the Dead as they wander through a series of mini-experiences—including an art gallery, a costume shop, cinema, photo booth, and musical performance.
Choosing either a single or multiplayer experience, users follow the magical Alebrije into the luminous world of Coco, filled with loveable characters and beautiful settings from the film.
Features
Clown around and capture the moment in the photo booth
Take a gondola ride and see the gorgeous city from above
Live a little in the spotlight! You’re the star alongside Hector in a musical celebration of Dia de los Muertos!
Meet Miguel, Ceci and Hector in fascinating locations featured in the movie
Multiplayer enables you to include your amigos and have fun together!
Express your uniqueness and rock a new style in Ceci’s costume shop
The impact
We created a stunning VR experience where users feel like they’ve crossed to the Land of the Dead, just like Miguel did in the film. The visual detail and realistic encounters with skeletons and other players takes VR to a whole new level.
"We set out to both explore the creative opportunities of the medium as well as push the technology to its limit. So instead of just doing a narrative short of the film, we designed an active experience that gives users the opportunity to visit many of the beautiful locations in the film, including taking a gondola ride."
John Halstead, Pixar’s Supervising Technical Director,
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Full Credits
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Directed By
Ross Haldane StevensonProducer
Marc SondheimerSuprvising Technical Director
John HalsteadProduction Manager
Stephanie Brooke HamiltonManager
Claire MunzerLayout
Derek WilliamsTechnical Artists
Andrea Goh
Amit Baadkar
Gary Bruins
Chris J Chapman
Jonathan Hossman
Brett Kevub
Justin Ritter
Yekaterina Satanina
Stephan Steinbach
Joseph SuenLighting
Nick Bartone
J.D. GardenerGraphic Artist
Jenna HuertaAnimation
Rachel Fite
Ross Haldane StephensonEditorial
Kevin Rose Williams
Nicole VandernautAdditional Story Material
Sequioa BlankenshipCreative Advisor
Harley JessupExecutive Assistant
Jeanette Penley MarkerProduction Assistant
Delilah SmithFinance Lead
Michelle Lui ChungSound Designers
Andrew Vernon
Samual LehmerEnd Credit Design
Laura Meyer
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Featuring
“Remember Me”
by Kristen Anderson-Lopez and Robert Lopez
Additional Original Songs by
Germaine Franco and Adrian Molina
Original Score Composed by
Michael Giacchino
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Miguel
Anthony GonzalezHector
Gael Garcia BernalCoco
Denise BlasorMama
Denise BlasorNarrator
Sarita OconGondola Operator
Carlos MorenoArt Studio Prankster
Eduardo de Colossio
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Supervising Sound Editor
Tim GedemerSound Design and Implementation
Francois LafleurSound Editors
Bryan Jerden
Julian Aicholz
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Head of Experiences
Colum SlevinExecutive Producer
Yelena RachitskyProject Manager
Kat Bachert
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Producer
Kelsey WongLead Engineer
Zo DouglassLead Experience Designer
Kalan RayLead 3D Artist
Luke SchloemerExecutive Producer
Alex HenningHand o the Lead Engineer
Chris ChaviraEngineers
Yossi Horowitz
Kuang-Hsin Liu
Tahnee Smith
Sally Slade
Andrew Bueno
Scott Holman
David Swift
Peter NewtonProject Manager
Darren BunchProduction Coordinator
Jasmine AguilarRealtime Rendering Engineers
Xavier Gonzalez
Jody McAdamsTechnical Artists
Cosku Turhan
Coralie PhanordConcept Artist
Eduardo BorregoIT
Caio Andrade
James Micheli
Brian PeyattHead of Technology
Lap LuuUI Designer
Jenny YoonAnimators
Chonlawat Thammawan
Mari Long
Rey Chang3D Artists
Brian Magno
Kellie Brewart
Ralph Roma
Devon Mathis
Sam Knudson
CJ Savage
Yong Park
Joseph Cadell
Sean Phillips
Brian Choi
Christen Smith
Nicholas PruferQA Manager
Grant MarzetteQA Testers
Andre Gusmao
Jon QueridoProduction Assistants
Sabrine Allen
Dionna FuentesHead of Production
Magdelena Wolf
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Pixar Animation Studios
John Lasseter
Jim Morris
Lee Unkrich
Darla K Anderson
Andy Dreyfus
Jim Kennedy
Kerri Martin
Paul Kanyuk
Chris Bernardi
Paul Mendoa
Mich Kopelman
Marlena Fecho
Adrian Maruri
Ed Catmull
Steve May
Adrian Molina
Johnathan Garson
Adam Gates
Serena Dettman
Stephen Gustafson
Mark Meyer
Eric Andraos
Johnathan Pytko
Susan Fisher Fong
Jody Weinberg
Matthew StrangioWalt Disney Studios
Andre Fonseca
Jamie Voris
Chadd Kawaii
Calis Agyemang
Molly Petulo
Olga Alvarez
Alice Taylor
Ben Havey
Matthew Duel
Melina Gharibi
Donna Cole-Brule
Jackson Rogow